Alice Bucknell (US, 1993)
Residency period: May-July 2026
Alice Bucknell is an artist, writer, and educator based in Los Angeles. Their work explores video games as tools for engaging with complex systems, relationships, and forms of knowledge, with a particular interest in the ecological dimensions of play and its capacity to dissolve binaries between human and nonhuman, natural and synthetic intelligence.
Their work has been presented internationally, including at Centre Pompidou in Paris, Kunsthalle Praha, the Oslo Munch Triennial, transmediale in Berlin, the Venice Architecture Biennale, and Serpentine Galleries in London, among others. In 2025, their video game The Alluvials became the first video game to enter the permanent collection of SFMOMA in San Francisco. A recipient of the 2025 Creative Capital Award, Bucknell teaches world-building, game design, and philosophies of technology at SCI-Arc and UCLA in Los Angeles.
At La Becque, Alice Bucknell will develop two new game projects while continuing their research into world models, persistent and reactive text-to-world generators presented as a frontier of artificial general intelligence. The first project, Coyote Time, is a text-based adventure game exploring grief, alternative histories, and climate-related transformations of the Mississippi River. The second, Lazarus Mode, is a live audio-reactive simulation inspired by so-called Lazarus species, blurring bodies, biomes, and architectural spaces through sound. Together, these projects extend Bucknell’s ongoing investigation into world-building systems, digital agency, and the possibilities and limitations of simulated realities.
Alice Bucknell, La Becque, 2026, photo Aurélien Haslebacher